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Question by Edgar_94_ · May 30, 2014 at 02:23 AM · c#movementaccelerometershake

Know if a device is shaking with the accelerometer

Hello! I'm making a script that shakes an object with the accelerometer. I've achieved this making a psudomovement. I've made an animation and when i shake my mobile (up or down) the animation plays, but it feels fake ^^' (because it is). The shake is only important in the Y axis, but can I know the velocity the mobile is shaking? I think the Input.aceleration.y value is the diference between the last position and the current.

To be clearly, I want an object that when i shake up slowly, it moves slowly (The direction i shaked) and when I shake up fastly, it moves fastly, and when im not shaking or the object has arrived to a max position, return to the center smoothly.

Thank you in advance!

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avatar image DMGregory · May 30, 2014 at 03:25 AM 0
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You may find that Input.gyro.userAcceleration gives better shake detection than Input.acceleration - it tries to cancel-out the effect of gravity, so you can focus on the acceleration the player is applying.

avatar image Edgar_94_ · May 30, 2014 at 08:56 AM 0
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Thanks for replying @D$$anonymous$$G, but in my device the value userAcceleration of the gyroscope is always set to 0,0,0 can be possible that not all the devices have gyroscope? :(

avatar image aaabbbsss · Jan 14, 2016 at 07:44 AM 0
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hi! do you $$anonymous$$d sharing the script? thanks!!

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Answer by glenwatkinson · Jan 25, 2016 at 12:24 AM

A bit of an old post but make sure you call Input.gyro.enabled = true; at some point in your code.

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