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Question by Dclyde · Jan 10, 2014 at 02:27 AM · animationfunctionweapon

How do you check what function your animation is calling?

I Have made a simple animation for a mace but when I try to swing the mace, it gives me two errors:

'Mace' AnimationEvent has no function name specified!

MissingComponentException: There is no 'Animation' attached to the "Mace" game object, but a script is trying to access it. You probably need to add a Animation to the game object "Mace". Or your script needs to check if the component is attached before using it. UnityEngine.Animation.Play (System.String animation) (at C:/BuildAgent/work/d3d49558e4d408f4/artifacts/EditorGenerated/Animations.cs:568) MeleeSystem.Update () (at Assets/MeleeSystem.js:12)


I read some were that it might be calling a function that does not exist. Any ideas on how to fix?

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avatar image GameVortex · Jan 10, 2014 at 09:00 AM 0
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The error says it is happening in $$anonymous$$eleeSystem.js on line 12. It would be a good idea to include this script in your question to easier help you with the problem.

The error says that there is no animation object attached to the $$anonymous$$ace. You need to have an Animation component on the GameObject to play animations. The Animation component also needs to have the AnimationClip to play in its animations list.

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