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Collider Activate Trigger Animation
So I've been trying to set up an automated door with animation that'll triggered by a collider with activate trigger, but it doesn't work. each time i entered the collider the trigger count keep add in negative value.
The activate trigger target i set it to the object that have animation but i put it under an empty gameobject.
Can someone help me figure out whats wrong?
will this has anything to do with the animator controller that i make a new empty state and set it to default to prevent the animation start when i hit play?
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