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Making mesh bounds visible ?
I have to know if I can use the mesh bounds in my game for some functions. But before that I have to check how they actually look to imagine it better because I have no idea right now. Also its useful for debuggung purpose.
Attach a mesh renderer to it, give it some non-transparent material and you'll be able to see it.
well ok didnt knew that are the bounds... is it possible to make them visible in game?
Yeah, if the mesh renderer is enabled it will be visible in the game.
Thanks brianruggieri, couldnt find my problem somewhere else, but that looks like it :)
Could you / someone please convert this to answere?
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