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This question was closed Dec 01, 2014 at 02:15 PM by SaraCecilia for the following reason:

Answer can be found in the Unity Docs

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Question by NachoAbril · Dec 01, 2014 at 01:07 PM · animationmecanimroot motion

Mecan and root rotation in X, Z axis (pitch and roll)

I was trying to play a generic animation (non-human one) and the root node has rotation in X and Z axis. When I play it using Mecanim, the rotation is lost. I suppose that, as it is mainly for human bodies, it only manages root rotation in Y axis (yaw).

Is any way I can get my animation working?

Thanks in advance. Nacho.

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avatar image XRA · Mar 19, 2015 at 07:06 AM 0
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did you get this working? This still seems to be a problem, Unity is ignoring Root Rotation on the X and Z axis.

avatar image NachoAbril · Mar 19, 2015 at 11:08 AM 0
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No, finally I gave up of doing that :-(. Sorry.

Every time I try to get an answer SaraCecilia close my question, so I suppose that the developers are not aware of that.

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Answer by meat5000 · Jan 26, 2015 at 03:38 PM

Have you attempted to play with Baking settings in Animation Import?

Does your model turn physically in the Modelling software (requirement for root motion). If not refer to this page.

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avatar image NachoAbril · Jan 26, 2015 at 03:59 PM 0
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Yes, I did. All possible combinations.

The model is working perfectly in modelling software ($$anonymous$$aya). Indeed it works in preview windows in Unity Editor when you select the animation.

avatar image meat5000 ♦ · Jan 26, 2015 at 04:07 PM 0
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Not sure on your exact situation but is there a possibility its not rotating because its pushing in the floor?

avatar image NachoAbril · Jan 26, 2015 at 04:13 PM 0
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No, because it is a plane flying. It seems that $$anonymous$$ecanim system only support rotation in Y axis (yaw) for root motion and the other axis rotation (pitch and roll) are removed. The animation I tried had yaw and roll rotation (imagine a plane turning right: it has to have roll rotation).

avatar image meat5000 ♦ · Jan 26, 2015 at 04:14 PM 0
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Dropbox it.

Oh yes, did you look at the link in the answer?

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