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Question by delorean225 · May 22, 2013 at 01:20 PM · toggleactiveminimapz

Toggling my minimap

I have a minimap in my game that I want to toggle on and off with Z. So far, zero luck. It doesn't turn it off, it doesn't turn it on. Here is my code:

  var minimap : GameObject;
     var actives : boolean;
     function update(){
     if (Input.KeyDown(KeyCode.Z)){
     if (actives == true){
     minimap.SetActive(false);
     actives = true;
     }
     if (actives == false){
     minimap.SetActive(true);
     actives = true;
     }
     }
     }

So, what am i doing wrong? Please help me!

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avatar image AlucardJay · May 22, 2013 at 02:25 PM 0
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  • Update with a capitol U

  • Get$$anonymous$$eyDown (does $$anonymous$$eyDown not give a compiler error?)

avatar image roojerry · May 22, 2013 at 02:28 PM 0
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line 7 also needs to be changed to setting

 actives = false;
avatar image delorean225 · May 22, 2013 at 07:05 PM 0
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Didn't work... Hmm...

avatar image roojerry · May 22, 2013 at 07:10 PM 0
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Do you get any errors?

avatar image delorean225 · May 22, 2013 at 07:10 PM 0
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The funny part is, no, I didn't...

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Answer by Stormizin · May 22, 2013 at 07:17 PM

Try this:

 if (Input.KeyDown(KeyCode.Z)){
 actives = !actives;
 }
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avatar image delorean225 · May 22, 2013 at 07:22 PM 0
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Ok, I'll try this.

avatar image delorean225 · May 22, 2013 at 07:24 PM 0
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It says "Expressions in statements must only be used for their side-effects."

avatar image Stormizin · May 22, 2013 at 07:42 PM 0
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in C# works. I dont know in JavaScript, sorry bro.

avatar image BananaClipStudio · Jun 11, 2013 at 02:19 AM 0
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for JavaScript you should do this as if(Input.Get$$anonymous$$eyDown("z")){ actives = !actives; }

avatar image delorean225 · Jun 11, 2013 at 12:25 PM 0
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Thank you all! I will try these.

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