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Question by BenDurch · Sep 23, 2016 at 01:50 AM · collidergravitycollider2dfindclosest

Find closest point of a sprite to GameObject 2D

Hello all, i am currently making a 2d game in unity where the characters traverse small worlds. I have a wonderful gravity code for it as well, but it only works for circular planets. I want to make planets shaped like plus signs and triangles and stuff like that. To do that i need to find the closest point of all planet's within a layer so i can apply forces to the character. All my attempts to achieve this goal have not worked. I want to know a way to accomplish Collider.findCloseestPointInBounds But in 2d. Collider2d does not have a closest point in bounds function. I tried to make one by shooting raycasts in every direction and finding the closest hit point, but i fear that would slow down the game when 20 objects have that code. Any suggestions?

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Answer by iabulko · Sep 23, 2016 at 05:39 AM

Try shooting a ray in direction of center of planet, it will hit a face that is the ground. Then just jest that face's normal vector. And that's it ;>

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avatar image BenDurch · Sep 23, 2016 at 03:27 PM 0
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This is not the solution. This is the code i have in place now. I have every object casting lines to every planet and ginding the closest, which only works if the planets are round.

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