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Is it possible to have a server deliver complete levels to an otherwise empty client?
I am writing a system for displaying a unity scene on 6 projector screens. For this I will use a server and 6 clients. The clients will only be able to display what the server is giving them. I feel that it would be extremely cumbersome to build new clients for each scene needed so if the server could push the content to all the clients instead.
Is this at all possible, and if so, could you give me a few pointer on how to do this?
Thanks all!
Answer by Graham-Dunnett · May 22, 2013 at 11:42 AM
Sounds like something you'd want to use asset bundles for.
Thank you for your answer. I read up on Asset Bundles and found that it is Pro only, so either I find another way to do it with Indie (if even possible) or I pay up the $1500 to get it done :)
Asset bundles looks like the exact thing I would need though.