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This question was closed Apr 25, 2013 at 10:36 PM by Fattie for the following reason:

The question is answered, right answer was accepted

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Question by beelzeboss · Apr 08, 2013 at 10:17 AM · prefabguitextinsantiate

prefab instance keeps its connection to script

I have a scene where I have a GUIText object

which I have linked to my character prefab

when I instantiate this in game it creates a clone

and the script doesn't work on the new object.

If I pause the game and drag the prefab onto the GUIText script again and run it it will work fine.

Is there something I need to be doing in my code to make sure I can keep this connection on any instances.

I have added the code it basically looks at the script PickupScore on my prefab which is what is losing it's connection

 var player : PickupScore;
 
 
 function Update()
     {
         GetComponent(GUIText).text = player.score.ToString();
         Debug.Log("added value");
 }
 
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avatar image beelzeboss · Apr 08, 2013 at 11:09 AM 0
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Thanks I ended up finding object by tag and pulling the script that way which seems to be working perfectly now

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Answer by beelzeboss · Apr 08, 2013 at 12:58 PM

 function Update()
     {
     
         var player = GameObject.FindWithTag("hamsterBall");
         var newScore = player.GetComponent(PickupScore).scoreStr;
 
         GetComponent(GUIText).text = newScore;
         Debug.Log("added value");
 }
 
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