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Question by stella120850 · Oct 19, 2020 at 09:34 AM · objectarraysclass

how can I make a box with flat cubes(which I want to call a 'tile')? and have each tile detect collision?

hi I am new to Unity. I want to make an empty box made with tiles. box 1, box2, box 3 will be my custom gameobject.

box 1 is made with 6 tiles, box 2 is made with 2 by 2 tiles on one side, which makes the box consist of 24tiles. box 3 will be consisted of (3*3)*6 tiles.

it's not like making voxel cube. I want to make an empty box.

inside my box, I create a sphere and make it bounce inside the box. when the sphere collides with the tile, I want to get 'true'.

I can't make boxes with 54 tiles with my hand, so I want to use script. but I don't know how to make it.

I tried making one side of box first, using 2d array, but how can I make the other 5 sides and make each tile carry boolean data for the later collision?

Im not sure if I made my question understandable. please help.

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