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Question by Karsnen_2 · Dec 05, 2011 at 06:36 PM · javascriptcollisionprefabdestroy

Destroy a GameObject

 Hello, 
 
 
  

I creating a projectile motion where I wish to destroy the Projected Object on touching the floor. The floor does not have a rigidbody. I think the best possible way is to use

 Destroy (cannonball);

But could you please guide me as of how to destroy it.

GameObjects :

Floor and CannonBall Prefab.

Perception:

I think I would be attaching the script to the floor and checking it with any contact with the ball.

THANK YOU very much

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Answer by FLASHDENMARK · Dec 05, 2011 at 06:40 PM

You want to destroy the "cannonball" when it hits the floor?

just put a script measuring collision on the cannonball prefab and destroy it on impact. Something like this:

 function OnCollisionEnter (){
 Destroy(gameObject); //Destroys the object the script is attached to.
 }
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avatar image Karsnen_2 · Dec 05, 2011 at 07:45 PM 0
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Perfect. I got it. But I have a turret from which it fires. So I added something like this -

var floor : GameObject;

function Awake ()

{

 floor = GameObject.FindWithTag ("floor");

}

function OnCollisionEnter ()

{

if(floor)

Destroy(gameObject); //Destroys the object the script is attached to.

}

Is it right?

avatar image FLASHDENMARK · Dec 05, 2011 at 07:54 PM 0
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That all depends how you want to make it work. You are checking if there is an existing gameObject called "floor" and destroys if that object exists .

What I think you mean is:

function OnCollisionEnter(hit : Collision){

 if(hit.gameObject.tag == "floor"){//Checks if floor is hit

     Destroy(gameObject); //Destroys this gameObject if true.

 }

}

What I am doing is checking whether or not the object is hitting the floor and if it is I destroy it.

avatar image Karsnen_2 · Dec 05, 2011 at 08:03 PM 0
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Yeah got it. Thank you very much. I appreciate your help.

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1

Answer by bula · Dec 05, 2011 at 10:49 PM

If you want some particle effects like an explosion copy OrangeLightning code

function OnCollisionEnter (){

Destroy(gameObject); //Destroys the object the script is attached to.

}

And add some particle effect to it go game object-create other-Particle effect. Create the particle effect and make a script to activate it. If you dont know how to do it just search for the unity 3d students you'l find it there Cheers

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avatar image Karsnen_2 · Dec 05, 2011 at 11:58 PM 0
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wow thank you very much. By the way - what is orange lightning code? Where do I find it?

avatar image WillTAtl · Dec 06, 2011 at 12:00 AM 0
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OrangeLightning is the guy who posted the other answer. :)

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