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Can't build Android apk from command line
Sometimes Unity3D can't build apk. I get in log:
 Switching to AndroidPlayer is disabled
  
 (Filename:  Line: -1)
 
 *** Cancelled 'Build.SwitchBuildTargetEmulation.AndroidPlayer' in 0 seconds
 Building a player for the target is not supported in this Unity build.
  
 (Filename:  Line: -1)
 - starting compile Library/ScriptAssemblies/Assembly-CSharp.dll, for buildtarget 9
 Unloading 34 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)
 Unloading 33 unused Assets to reduce memory usage. Loaded Objects now: 369. Operation took 13.524761 ms.
 System memory in use: 19.2 MB.
 *** Cancelled 'Build.Player.AndroidPlayer' in 0 seconds
C# build code:
 EditorUserBuildSettings.SwitchActiveBuildTarget(BuildTarget.Android);
 BuildPipeline.BuildPlayer(GetScenePaths(), buildFilePath, BuildTarget.Android, BuildOptions.None);
On my OS X build server I use Unity3D 4.0.0f7
I just update Unity3D to 4.1.4f1 version and error disapper.
Answer by jimrogerz · Dec 09, 2013 at 10:29 PM
I had a similar problem because my file path was a directory and not a filename. In your case, it looks like you are not using Unity Pro: because of this error: Building a player for the target is not supported in this Unity build.
Since Unity 4.2, you can build to Android on Unity Free as well. I realise the original question was for 4.0.0f7 when it was posted back in $$anonymous$$ay, but it can still be worth noting :)
Answer by Sergey Trotsyuk · Dec 10, 2013 at 01:00 PM
I update Unity3D to 4.1.4f1 version and error disapper.
Your answer
 
 
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 koobas.hobune.stream
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