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Question by MrCalavera · May 21, 2013 at 01:27 PM · c#parse

FormatException: Input string was not in the correct format - headache

Hi folks,

I'm getting an error when I run my code, its not game breaking but its annoying and I can't figure out why its happening. I'm getting a "FormatException: Input string was not in the correct format" for the last line of the following code. I get what the error means, but the string its trying to convert to int IS a number. Anyone got any ideas?

 private void LootWindow(int id) {
     if(GUI.Button (new Rect(lootWindowRect.width - 30,0, closeButtonWidth,closeButtonHeight), "x")){
         ClearWindow();
     }
     lootWindowSlider = GUI.BeginScrollView(new Rect(5, 15, lootWindowRect.width - 10, 70),lootWindowSlider,new Rect(0,0,lootItems.Count * buttonWidth, 5 * offset));

     for(int cnt = 0; cnt < lootItems.Count; cnt++){

     if(GUI.Button(new Rect(buttonWidth * cnt, 5, buttonWidth, buttonHeight), new GUIContent (lootItems[cnt].texture, lootItems[cnt].ID.ToString()))){
         playerObject.GetComponent<Player>().inventory.Add(lootItems[cnt]);
         lootItems.Remove(lootItems[cnt]);
     }

     theTooltip = GUI.tooltip;
     Debug.Log (theTooltip);

     }
     DisplayFloatingTooltip();
     GUI.EndScrollView();
 }
 private void DisplayFloatingTooltip() {
     GameObject itemManager = GameObject.FindGameObjectWithTag("ItemManager");
     curItem = int.Parse(theTooltip);

To clarify, the ID in "lootItems[cnt].ID.ToString()" range from 0 to 6 at the moment.

Any help would be great.

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avatar image KiraSensei · May 21, 2013 at 01:34 PM 0
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What is theTooltip type ?

avatar image MrCalavera · May 21, 2013 at 01:36 PM 0
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theTooltip is equal to lootItems[cnt].ID.ToString(), which is a number turned into a string. So it's a string consisting of a number.

avatar image KiraSensei · May 21, 2013 at 01:38 PM 0
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But is it declared as a String ?

 String theTooltip;

Do you have this ?

avatar image MrCalavera · May 21, 2013 at 01:40 PM 0
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Yes, its a public string.

avatar image KiraSensei · May 21, 2013 at 01:45 PM 0
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What is the Debug.Log line dumping ?

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Answer by Bunny83 · May 21, 2013 at 02:31 PM

Use this Debug.Log inside DisplayFloatingTooltip right before your int.Parse:

 Debug.Log (" >" + theTooltip + "< Length: " + theTooltip.Length);

and you should be able to figure out what's wrong. Maybe there's an additional space character in there.

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avatar image Bunny83 · May 21, 2013 at 02:35 PM 0
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oh, btw: Why do you assign your "theTooltip" variable inside the array? GUI.tooltip shouldn't change during the execution of OnGUI

avatar image MrCalavera · May 21, 2013 at 02:36 PM 0
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Aha! When i'm not mousing over a button it gives me an output of > < length: 0. So i'm guessing that's when its causing a problem.

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