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Question by
refaelos · Jan 15, 2013 at 03:37 PM ·
javascriptstreamingassets
Unity StreamingAssets javascript files
I need to add javascript files to the 'StreamingAssets' so they'll be copies to 'assets' folder on Android. When i do that, Unity tries to compile those javascript files and fails.
Is there any way to tell Unity not to compile those files and just copy them?
Comment
I want to do the same thing. I want to add HT$$anonymous$$L and corresponding .js files to Strea$$anonymous$$gAssets to load at runtime from browser - but Unity tries to parse them when added to the project. Do I need to rename all files to hide - or is there another way?