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This question was closed Feb 21, 2013 at 03:44 AM by sona.viswam for the following reason:

The question is answered, right answer was accepted

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Question by sona.viswam · Feb 20, 2013 at 04:26 AM · transformparentchildrenfind

Make into child of a parent in c#

 GameObject mainpumkinclone = (GameObject)Instantiate(pumkin, 
 floorPosition + new Vector3(x, y, z), Quaternion.identity);
 mainpumkinclone.transform.parent = transform.Find("prickle" + i);


This is my code but mainpumkincloneis not become a child of a specific prickle.

Please help to solve this issue.

thanks in advance.

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avatar image Benproductions1 · Feb 20, 2013 at 04:58 AM 0
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$$anonymous$$ake sure transform.Find returns a transform and not null. To do so, Debug.Log() the outcome

avatar image sona.viswam · Feb 20, 2013 at 05:04 AM 0
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Debug.Log(transform.Find("prickle" + i)); this shows null.

avatar image Benproductions1 · Feb 20, 2013 at 06:03 AM 0
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Then your not finding the right transform! You can set it fine, your just not finding it. Read the API on transform.Find and see if your calling it right, or if your using the wrong function?

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Answer by sona.viswam · Feb 20, 2013 at 06:07 AM

 mainpumkinclone.transform.parent = GameObject.Find("prickle" + i).transform;

works fine.

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avatar image Benproductions1 · Feb 20, 2013 at 09:48 PM 1
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so, it's fixed? good :)

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