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Question by Cornotiberious · May 20, 2013 at 08:21 AM · c#javascriptai

Unity Steer, C# to UnityScript

Hi, I have been using unity script for about 4 months and I just downloaded the Unity steer package. I need a script that changes just one variable in another code. In UnityScript it would look like this

 function Update () {
     target = GetClosestObject("Mantis");
     GetComponent(typeof(SteerForPursuit)).GetTarget(target);
 etc

and on the affected object:

function GetTarget(target:GameObject){

 Quarry=target;

 }

But after a few days of studying how to translate that into C#, I've come up blank on a translation.

Any help would be greatly appreciated. Thank you!

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avatar image robertbu · May 20, 2013 at 02:13 PM 0
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Is it the GetComponent() you are having trouble with? One way:

 GetComponent< SteerForPursuit >().GetTarget(target);
avatar image Cornotiberious · May 20, 2013 at 05:57 PM 0
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Tahnks!!!!! it worked, I guess I just need a hand in the Get component thingy

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Answer by Ashkan_gc · May 20, 2013 at 06:25 PM

When you use typeof in GetComponent in C# then you should cast the result from object to SteerForPursuit like this (GetComponent(typeof(SteerForPursuit)) as SteerForPursuit).GetTarget()//anything

But the generic version with does not require it as you can see.

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