Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 13 Next capture
2021 2022 2023
1 capture
13 Jun 22 - 13 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by devstudents · Nov 21, 2014 at 08:09 AM · bugfbxanimations

FBX import bug (blender to unity)

I just got stuck for three hours on an importing issue and I'm pretty sure it's a bug. I imported a model and animations from blender to unity and only six animations appeared out of about nine. Also, an object that I parented to a bone in blender was not following the bone in unity. When I just dragged and dropped the blender file into unity, everything worked fine. Has anyone else had a similar problem? I'm working with legacy.

Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

1 Reply

· Add your reply
  • Sort: 
avatar image
0

Answer by Mads_AE · Nov 21, 2014 at 09:58 AM

Blenders .FBX exporter sometime have problems, sad part is there is not a whole lot to do about it, the reason for this is that blender is developed by peers mainly, and exporting to FBX is not a easy task, i don't think there is a fix in sight for a long time, i would recommend going with the blender format if you are a smaller studio only using blender and just ask your programmer to install blender to avoid export errors :)

Comment
Add comment · Show 3 · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image devstudents · Nov 21, 2014 at 12:47 PM 0
Share

Thank you. It's good to know that I wasn't doing something horribly wrong at least. I'll stick to blender format then even though it seems to take twice as long to load blender files.

avatar image Owen-Reynolds · Nov 21, 2014 at 04:05 PM 0
Share

But Unity always uses the blender FBX exporter, according to this http://docs.unity3d.com/$$anonymous$$anual/HOWTO-ImportObjectBlender.html

When you think you're telling Unity to read directly from the blend file, you're really telling it to automatically run blender's FBX exporter. That makes sense, since you wouldn't expect Unity3D to do all the work learning and keeping up with blender formats.

All you should have to do is figure out which settings it uses.

avatar image Paulius-Liekis · Nov 21, 2014 at 05:09 PM 0
Share

@Owen Reynolds: you can check Data/Tools/Unity-BlenderToFBX.py in Unity program directory to see what kind of settings it uses.

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

2 People are following this question.

avatar image avatar image

Related Questions

Animation on a child controlled by a gameObject 0 Answers

Animation not playing correctly 1 Answer

FBX import with multiple animations shows no content in inspector 1 Answer

Maya FBX character's float above ground. How to fix? 0 Answers

Creating animations and objects for Unity 1 Answer


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges