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Question by Artificial · Aug 01, 2012 at 08:12 PM · iosdevelopmentsyntax

Developing for iOs (is there a certain syntax?)

Is there a certain cyntax for developing on iOS? Thank you.

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Answer by save · Aug 01, 2012 at 08:17 PM

The syntax is the same as developing for any other platform. There's still Boo, UnityScript and C# to choose from as this compiles to Xcode when building for iOS.

Although, there's a couple of good practices when you script for mobile devices,

  • Use static typing (force this by using #pragma strict at the top of your documents).

  • Cache all components (even transforms) by making variables that reference to them.

  • When working with arrays try to use the built-in ones as much as possible.

  • InvokeRepeating() is often to the rescue for repeated functions.

  • Reuse your objects, try to never instantiate or destroy during a scene.

  • If possible (and/or in need) garbage collect often.

Read more here.

You also have a couple of platform specific classes and functions, such as Input.touches, iPhone and the Gyroscope. There's also a platform dependent compilation code that can be of great use.

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