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Jumping rises Controller's Y position
Hi all,
I am very frustrated with this problem, and can't get rid of it. Don't know is it bug or what but its very anoying. I am working on FPS game with my friend. For FPS controller we use Unity's Standard Assets Character Controller. We didn't write it, we use predefined :)
Problem is in jumping. Sometimes (very often) when I jump my contoller flyes to the sky, it's Y position rises constantly.
I really don't know where problem is, but I am really frustrated. We can't continue with our work until we solve this problem.
So, good people, can someone please help us :) We'll be very gratefull.
Thanks in advance.
Is that the FPSCharacterController script? I've never had an issue with it. What else is in the scene? Did you accidentally set the max jump value really high?
I think it could be your jump speed :) post your script and we can help you more :)
hm I didnt change anything. its standard's asset FPS controller. problem is that hepends sometimes. not always. so i think its not problem with jump height or gravity. it hepends on all my 3 scenes i did.
only thing i changed in FPS controler is ground acceleration speed and mouse sensitivity.
thanks in advance :D
Answer by Muuskii · Aug 16, 2012 at 09:44 PM
When something like this happens the only thing to do is start off with unchanged standard assets(create a new project or the last version that worked) and start doing steps one by one until you recreate your problem.
Then look at the last step executed and anything connected to it to see what could be the issue.
Answer by Sinron · Oct 14, 2012 at 08:10 PM
There is also the chance that the controller is moving because it may be targeting itself as the object of movement rather than it's parent.