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Question by trueicecold · Aug 26, 2014 at 01:58 PM · 2dmaterialsfriction

How to define surface properties on a 2d sprite?

I'm trying to emulate moving on grass on Unity 2D (reduce speed of movement). I'm setting a ball's velocity to Vector(3,0), and I'm trying to have a grass tile have friction on it, so that the ball gradually decreases in speed when it overlaps the grass tile.

I've tried creating a new material with friction on it and applying it to the grass tile (using Box Collider), but couldn't see any difference.

Any idea on how it can be achieved?

Thanks :)

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avatar image robertbu · Aug 26, 2014 at 01:59 PM 0
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Are you setting the velocity every frame, or are you setting it once? If you are setting it every frame, then you are circumventing friction.

avatar image trueicecold · Aug 26, 2014 at 05:34 PM 0
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Im using. input.Get$$anonymous$$ey to the right arrow in the update function. But Im setting it outside the frictioned tile.

avatar image kacyesp · Aug 26, 2014 at 06:04 PM 0
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Are you using a rigidbody to control movement or a character controller?

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Answer by JustFun · Aug 26, 2014 at 08:00 PM

I assume, that you are using 2D versions of rigidbody and collider. Check IsTrigger checkbox in grass tile collider and attach script to grass tile with following code:

 using UnityEngine;
 using System.Collections;
 
 public class Friction : MonoBehaviour 
 {
     public float friction = 0.1f; // adjust this value for more realistic behaviour
 
     void OnTriggerEnter2D(Collider2D col)
     {
         col.rigidbody2D.drag = friction;
     }
 
     void OnTriggerExit2D(Collider2D col)
     {
         col.rigidbody2D.drag = 0;
     }
 }
 

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