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Question by
Noxury · Feb 28, 2018 at 10:22 AM ·
editor-scriptingcolorserializehandlesonscenegui
How to serialize Field Variables on hidden Editor scripts?
I use editor scripts that don't rely on gameobjects, instead they affect the scene view, calling OnSceneGUI() and representing informations of objects.
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But the variables are hardcoded. What I'd like is to have a setting panel that you can change a handles-color from it.
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Usually, when you click on a script, the inspector shows the preview code and above some properties. Is it possible to display them for Editor scripts, thus acting like a settings panel?
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