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Question by steinbitglis · Oct 07, 2011 at 01:41 PM · transform

How to control the coordinates of newly created gameobject

I want to nullify the z-coordinate for all new gameobjects that get created. I try produce the following behaviour:

  • Copied gameobjects inherit their z-coordinate

  • Gameobjects that are dragged from the project view to the scene view get a 0 z-coordinate while being dragged into the scene

  • Once a gameobject is dropped (mouseUp), I can modify the z-coordinates again, even by dragging in the scene view

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Answer by steinbitglis · Feb 14, 2012 at 07:54 PM

We did this in our project. A Scene object has to be selected for it to work, but it's useful. It speeds up our scene construction process.

 import UnityEngine
 
 [CustomEditor(Scene)]
 class SceneEditor (Editor):
 
     scene as Scene
 
     def Awake():
         scene = target as Scene
 
     def OnSceneGUI():
         if Event.current.type == EventType.Repaint:
             # draw scene-mode warning in scene window
         if Event.current.type == EventType.DragPerform:
             for r in DragAndDrop.objectReferences:
                 o = EditorUtility.InstantiatePrefab(r)
 
                 go = o as GameObject
                 go.transform.parent = scene.transform
                 zeroGround = 0f
 
                 ccam = Camera.current
                 mouseRay = ccam.ScreenPointToRay(Vector3(Event.current.mousePosition.x, ccam.pixelHeight - Event.current.mousePosition.y, 0.0f))
                 if mouseRay.direction.z > 0.0f:
                     t = -mouseRay.origin.z / mouseRay.direction.z
                     mouseWorldPos = mouseRay.origin + t * mouseRay.direction
                     mouseWorldPos.z = zeroGround
                     go.transform.position = mouseWorldPos
             Event.current.Use()
             DragAndDrop.AcceptDrag()
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avatar image roamcel · Feb 15, 2012 at 06:57 AM 0
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Thanks for sharing this script, you should set this as the accepted answer :)

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Answer by roamcel · Oct 08, 2011 at 07:24 AM

Never actually needed something like you need, but I have two tips that should help:

  • if you use CTRL+ALT+SHIFT while dragging an object into the scene, it will attach to surface. It will actually follow geometry so as to allow perfect positioning and stacking

  • I'm certain you can 'intercept' instantiation by means of an editor script (for example the assetpostprocessor intercepts asset import), but sadly I don't know the right routine you need for this case.

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avatar image steinbitglis · Dec 01, 2011 at 06:31 PM 0
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I wish I could upvote. Edit: now I do (" ,)

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