Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 13 Next capture
2021 2022 2023
1 capture
13 Jun 22 - 13 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
1
Question by Jeff-Kesselman · Feb 22, 2012 at 01:18 AM · guistyleskin

Setting render state of a GUI component

I'm building my own OO code based gui system on top of GUI and in general its going fairly well.

But I have run into a stumbling block in that I want to use Unity's built in skin system, but I cannot find a way to tell a control which selection (eg "normal","active" etc) to use. Is this hiding somewhere or is it another example of "if its not the one use case we thought of then you can't do it" in Unity?

Comment
Add comment · Show 2
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image DaveA · Feb 22, 2012 at 03:31 AM 0
Share

GUIStyle not working for this purpose?

avatar image Jeff-Kesselman · Feb 22, 2012 at 05:10 AM 0
Share

I guess I wasn't clear. Every GUIStyle has a set of settings... "normal","active" etc. I could hack a GUI style and copy active to normal, for instance but that is definitely a hack and arse backwards. The whole point of HAVING these different states in GUIStlye is so that they can be used to indicate different states of the component.

What is apparently missing from the API however is a way to manually change that state.

1 Reply

· Add your reply
  • Sort: 
avatar image
0

Answer by Berenger · Feb 22, 2012 at 07:23 AM

An example of what you're talking about would be a self-made selection grid, an array of button with one of them explicitely told "You are active now". Am I right ? Because I don't think that's possible the easy way, and you probably need a new style with the old active in it's normal.

Comment
Add comment · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

7 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

The name 'Joystick' does not denote a valid type ('not found') 2 Answers

Sizing skin text 0 Answers

why i'm not geting Toggle symbol when i apply fontstyle(GUIStyle)? 1 Answer

Some of my custom GUISkin setting only work with Pro Skin 0 Answers

Replace a Skinned Mesh in a character with a new Skinned Mesh 2 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges