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Question by Xroft666 · Oct 12, 2011 at 04:00 PM · gameobjectnetworkrpcviewid

How to get a gameObject having viewID?

So the question is in the head. Using RPC function I can send from server viewID objects. On clients i need get gameObjects which own networkViews of that sent viewID. There supposed to be that kind of fuction I guess.. because only one gameObject has the viewID. At this moment I get all the networkViews and compare the viewId. The problem is that I have the function called many times in frame, so there must be easier way. Thank you.

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Answer by syclamoth · Oct 12, 2011 at 04:38 PM

You should be using NetworkView.Find(viewIDinQuestion). This returns a NetworkView, from which you can determine the object! This is all in the documentation.

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avatar image Xroft666 · Oct 12, 2011 at 05:18 PM 0
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Thank you so much. Didn't know that NetworkView had a static fields. It's suposed to be in Network class :)

avatar image foxor · Oct 25, 2013 at 01:50 AM 2
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Just a friendly re$$anonymous$$der: There's no need to disparage people. This comment is in fact the #1 google result for: "unity find object by viewId", so congratulations, you are the documentation.

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