Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 13 Next capture
2021 2022 2023
2 captures
13 Jun 22 - 14 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
8
Question by Johan 4 · Feb 02, 2011 at 08:54 PM · editorworldunits

Unity unit scale?

What is unity unity scale? How much and what is 1 unity unit? 1cm? 1m? etc?

Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

5 Replies

· Add your reply
  • Sort: 
avatar image
24
Best Answer

Answer by yoyo · Feb 02, 2011 at 09:10 PM

The default scale is in meters, which affects terrain, audio doppler effects, gravity, etc.

In general though, the Unity scale is whatever you want it to be. In the project I'm working on, 1 unit = 1 km. You can adjust scale-related settings by editing your project settings.

(This is a duplicate of this question.)

Comment
Add comment · Show 5 · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image yoyo · Feb 03, 2011 at 01:11 AM 0
Share

(is there a badge for out-voting the accepted answer? :-)

avatar image Eric5h5 · Feb 03, 2011 at 01:44 AM 0
Share

@yoyo: yes actually: http://answers.unity3d.com/badges/37/populist Not easy to get though....

avatar image yoyo · Feb 03, 2011 at 01:55 AM 0
Share

Heh, I was joking, but you're right ... but the accepted answer has to get 10+ votes, then $$anonymous$$e needs to double it! (Another case in which Stack Exchange hard-coded settings aren't really scaled correctly for the size of the Unity community, oh well.)

avatar image e-bonneville · Feb 03, 2011 at 03:46 AM 0
Share

Ouch... oh well. "$$anonymous$$ay the best man win." You won.

avatar image yoyo · Feb 03, 2011 at 04:38 PM 0
Share

This time perhaps. You're still way ahead of me in the reputation sweepstakes. ;-)

avatar image
7
Best Answer

Answer by e-bonneville · Feb 02, 2011 at 08:59 PM

I believe the Unity scale is in meters.

Comment
Add comment · Show 3 · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image Jesse Anders · Feb 03, 2011 at 12:01 AM 1
Share

This isn't really correct (as yoyo stated, the scale is whatever you want it to be).

avatar image e-bonneville · Feb 03, 2011 at 12:35 AM 1
Share

Well, the default is meters. At least, that's the way I've oriented myself with the coordinate system. ;)

avatar image Jesse Anders · Feb 03, 2011 at 01:29 AM 2
Share

Technically, I wouldn't even say that the default is meters. I know for all practical purposes it is (in that the default values for parameters such as gravity correspond to 'real-world' values that we're familiar with), but I think it's important to note that the units are in fact arbitrary.

avatar image
2

Answer by caseyaking · Aug 23, 2016 at 06:20 AM

1 inch in Google SketchUp = 1 scale meter in Unity3D = 1 Unity3D unit. I draw in Sketchup in Decimal Inches, pretending it is meters. I also change axis in Sketchup so things are upright when imported to Unity3D. No scaling or rotating needed doing it this way.

Comment
Add comment · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image
-1

Answer by unity_XLDXIV0LyZEkmw · Sep 15, 2020 at 11:21 AM

I think Unity's unit system is somewhat arbitrary. It has no relevance to the physical size. I created a tutorial on that if anyone wants to understand further.

Comment
Add comment · Show 1 · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image Captain_Pineapple · Sep 15, 2020 at 11:33 AM 0
Share

No. Just no.

This has been answered correctly 9 years ago! Your answer is not just an unjustified opinion but also hits me as sole cheap advertisment for the video you just uploaded. You do not even mention any unity unit to world scale comparison in the video.

avatar image
0

Answer by Kincaid · May 28, 2014 at 09:39 PM

I was searching for the same question and found this thread, but it didn't answer my question to my satisfaction.

When I create a 1m x 1m x 1m cube in Cinema 4D and import this in Unity I get a really small cube. When I then create a cube in Unity I have to scale it down to 0.01 x 0.01 x 0.01 to get the same size. Not really a problem, I could just scale my imported models by 100 but why is this? Are there some settings I can set to get a cube that is 1x1x1 when I export a 100cm x 100cm x 100cm cube in C4D?

Comment
Add comment · Show 1 · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image Lexustio · Jun 26, 2014 at 09:41 AM 2
Share

When importing models to Unity, the import settings often (always?) set the model scale to 0.01. If you select the imported model in the editor, check the import settings for the model in the inspector. It might show 'Scale Factor' as '0.01'. Just set it to 1 and you should be set.

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

5 People are following this question.

avatar image avatar image avatar image avatar image avatar image

Related Questions

Is it possible to get terrain tools on imported terrrain ? 1 Answer

How to get to the Editor to display a child's World Position? 2 Answers

What are the real world measurements in Unity? 1 Answer

Unity Editor moving slow(Not CPU wise, but slow speed wise). 3 Answers

GameObject Scale as World Coordinates (Units)? 1 Answer


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges