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Question by Juomes · Jul 27, 2012 at 07:41 PM · mac

Imported Windows Project Won't Build on Mac

I'm working on a Unity project that has originally been created with the Windows Unity editor.

The whole project itself has been imported over to a Mac, and runs perfectly fine in the editor. However, when I make a Mac build (from the Mac editor), the app does not do anything. The app simply 'launches' for a split second and quits.

Other people have had similar behavior when they created a Mac build from the Windows editor. This problem was solved by changing the permissions of the unix executable inside the .app contents. Although this is a different problem, that solution has not helped either.

Oddly enough, when I make a Windows build on the Mac editor, it works!

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Answer by gg67 · Oct 29, 2013 at 01:03 PM

I know its a bit late, but just ran into this issue and after a bit of searching found out you need to zip up the mac build before transferring to your mac :/

Not sure if this is an issue on Unity's or Apple's end but whatever, it works.

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avatar image Rick74 · May 10, 2014 at 06:24 PM 0
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Win zip? Win.rar?

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