- Home /
Imported Windows Project Won't Build on Mac
I'm working on a Unity project that has originally been created with the Windows Unity editor.
The whole project itself has been imported over to a Mac, and runs perfectly fine in the editor. However, when I make a Mac build (from the Mac editor), the app does not do anything. The app simply 'launches' for a split second and quits.
Other people have had similar behavior when they created a Mac build from the Windows editor. This problem was solved by changing the permissions of the unix executable inside the .app contents. Although this is a different problem, that solution has not helped either.
Oddly enough, when I make a Windows build on the Mac editor, it works!
Answer by gg67 · Oct 29, 2013 at 01:03 PM
I know its a bit late, but just ran into this issue and after a bit of searching found out you need to zip up the mac build before transferring to your mac :/
Not sure if this is an issue on Unity's or Apple's end but whatever, it works.
Your answer
Follow this Question
Related Questions
Receiving unhandled NULL exception in Mac build 0 Answers
In-app purchase "Invalid product" on Mac Store build 0 Answers
OS X build fails with "Could not find any matching devices" 1 Answer
Mac and Windows Dropbox problem 1 Answer
JSon Parsing Mac issues with Unity 4.x under Steam platform 0 Answers