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Question by
msmoyle · May 21, 2019 at 08:21 AM ·
optimizationprofilerefficiencygarbage-collectionspikes
large sudden profiler spike
Hi i have virtually no experience with this. my game runs fine for a good while running 60fps but no matter where i go or what i do it eventually has this massive spike in rendering and physics and the game becomes unplayable.
is this garbage collection as people have said? I see there is a garbage collection aspect to the graph but it appears to be rendering and physics instead. how can i fix this? Just basic pointers if you can.. please don't use game dev jargon or acronyms too much thanks.
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