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3ds model not showing.
I've made a model in sketchup, exported it as .dea to Blender, then exported it again to 3ds through blender. I have now imported it to Unity, where I can't see it at all. Any ideas on why?
Answer by dhendrix · Mar 20, 2010 at 01:25 PM
Check the models scale to make sure it isn't too small to see when imported in Unity.
Yeah, you want the scale to be 1. I find that a lot of my models, especially the ones from Blender through Sketchup, exported as an FBX, are imported at a scale of 0.01, which is pretty much invisible
Answer by devilkkw · Mar 20, 2010 at 11:28 AM
have assigned a material? if u use blender,try to export in FBX.
Answer by Bryan C · Mar 20, 2010 at 11:51 PM
Make sure you've added a MeshRendered component to it also.
How do you add a $$anonymous$$eshRendered component?
Answer by Kinenan · Jun 16, 2010 at 08:04 PM
I just ran into this same problem, and as far as I can tell it was because I was using Blender 2.5 alpha 2. Been using it to learn all the new stuff. I switched to using blender 2.49 and it worked just fine.
[edit] Also, so far when using blender 2.49 I have had no need to export it as an fbx.
~Kine'Nan