Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 13 Next capture
2021 2022 2023
1 capture
13 Jun 22 - 13 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by laurienash · May 17, 2013 at 03:36 PM · destroydestroygameobjectthirdpersoncontroller

Destroy character controller and instantiate new one

Hello In the game I'm making, when the third person controller hits a box collider, I want this controller to be destroyed and another third person controller to be instantiated. I tested the script on the third person controller that came with unity - destroying this one and instantiating a new one and it worked. But when I use the script on any other controller the controller isn't destroyed although a new one is instantiated. (I have dragged it into the hierarchy correctly)

This is the script I used to destroy the character:

 var thirdPerson : GameObject;
 
 
 function OnTriggerEnter(other: Collider){
 
   if (other.tag == "Player")
   { 
     Destroy(thirdPerson);
     }
     
     }

Any ideas on what to do - I've been stuck for 5 days and I'm really don't know what's wrong!

Thanks, Laurien

Comment
Add comment · Show 1
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image robertbu · May 17, 2013 at 03:42 PM 1
Share

Are you sure you dragged the right object onto thirdPerson in the Inspector? Are you sure the thirdPerson game object has the "Player" tag? As a side note, rather than Destory() and Instantiate(), why not just instantly translate the character to the new start position.

1 Reply

· Add your reply
  • Sort: 
avatar image
1
Best Answer

Answer by aldonaletto · May 17, 2013 at 03:41 PM

Maybe your character isn't tagged as "Player", or the thirdPerson reference isn't correctly set. Try this (trigger script):

 function OnTriggerEnter(other: Collider){
   if (other.tag == "Player")
   { 
     Destroy(other.gameObject);
   }
 }

This code should destroy the object that entered the trigger if it's tagged "Player" - just be sure that the character has the right tag.

Comment
Add comment · Show 1 · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image laurienash · May 18, 2013 at 12:03 AM 0
Share

Thanks so much - I've got it now!!

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

14 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

How can I debug gameObject destruction? 2 Answers

How do I Destroy a Child after Instantiating it? 1 Answer

Should I destroy and create objects from prefabs to create a "copying" gameplay mechanic? 0 Answers

The object of type 'Transform' has been destroyed but you are still trying to access it. 1 Answer

Destroy Without A Collision Or Trigger 2 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges