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Question by
PICHU · Jan 08, 2014 at 07:18 AM ·
animationpositionmecanimroot motionmesh-deformation
position change due to animation
my models mesh gets deformed when i try control the floating of my character, due to the transferred animation's position.
soldier_dead_meshdeform.jpg
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Answer by PICHU · Jan 09, 2014 at 11:41 AM
Solved it.... I changed my bone mapping ("Rig->Humanoid->Configure" and changed the root bone for "hip") for this model.