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Question by KieranG · May 17, 2013 at 12:33 AM · c#charactercontroller

How would I use this to check if the player has a key and is touching a door?

http://docs.unity3d.com/Documentation/ScriptReference/CharacterController.OnControllerColliderHit.html?from=ControllerColliderHit

Not sure how to use this.

Thanks

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Answer by randomuser · May 17, 2013 at 12:41 AM

This example can be implemented very simply.

Add OnControllerColliderHit(ControllerColliderHit hit){} to your code and it will be called whenever something collides with the script. Add this to your door and and the tag "Key" to your lock. Then you can go

 OnControllerColliderHit(ControllerColliderHit hit){
  if( gameObject.tag == "Key") {
    //Code for door hit here
     return;
  }
  else {
    return;
  }
 }
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avatar image KieranG · May 17, 2013 at 12:53 AM 0
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Didn't work. Also, what Im looking more for is something like:

 if(something.tag == "Door" && Have$$anonymous$$ey == true){
     Destroy(something.gameObject);
 }
 
 
avatar image randomuser · May 17, 2013 at 01:01 AM 0
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Did you add the tag to the player?

avatar image robertbu · May 17, 2013 at 01:02 AM 0
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 if (hit.collider.tag == "Door" && have$$anonymous$$ey == true) 
    Destroy(hit.collider.gameObject);
avatar image KieranG · May 17, 2013 at 01:04 AM 0
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Thanks Robertbu!

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