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Question by ar3l · Apr 04, 2012 at 05:53 PM · textureguitextureenabledisappearappear

Guitexture appear/disappear

Hello,

Frst of all sorry for my english,

I just want to know how i can appear or disappear a guitexture( it's 3 heart) when my character click on some objects

I have add a tag for each of my heart.

I have this line but i do not know how to use coe public GameObject coe = GameObject.FindWithTag("coe1");(it's for the first heart)

Thank you in advance.

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Answer by Kleptomaniac · Apr 05, 2012 at 04:16 AM

So these are three GUITextures? Instead of using tags, I would use a GameObject array and then just disable elements from there. So, something like this:

 var hearts : GameObject[];
 private var clickCount : int = hearts.length;
 
 function Update () {
     
 if(Input.GetMouseButtonDown(0)){
     var ray : Ray = Camera.main.ViewportPointToRay (Vector3(0.5,0.5,0));   
     var hit : RaycastHit;    
         if(Physics.Raycast (ray, hit, 100)){
             if (hit.collider.tag == "click") {
                 hearts[clickCount].enabled = false;
                 clickCount--;
             }
         }
     }
 }

Simply tag the object you want to click with the 'click' and add your GUITextures to the hearts array and you're good to go. :) I think it should work, but I created on air so I'm not so sure if it will ...

Hope that helps, Klep

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