Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 13 Next capture
2021 2022 2023
1 capture
13 Jun 22 - 13 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by Joevis · Mar 19, 2012 at 10:12 PM · cameracharacterdirectionsnap

Character Face Camera Direction

Hi

I have written a script that makes my character move. However, I would like the character to face which ever way the camera is pointing

Here is the script:

var speed : float = 6.0; var jumpSpeed : float = 8.0; var gravity : float = 20.0; var distance : float = 5;

private var moveDirection : Vector3 = Vector3.zero;

function Update() { var controller : CharacterController = GetComponent(CharacterController); if (controller.isGrounded) {

     moveDirection = Vector3(Input.GetAxis("Horizontal"), 0,
                             Input.GetAxis("Vertical"));
     moveDirection = transform.TransformDirection(moveDirection);
     moveDirection *= speed;
  
     if (Input.GetButton ("Jump")) 
     {
         moveDirection.y = jumpSpeed;
     }
     
 }

 // Apply gravity
 moveDirection.y -= gravity * Time.deltaTime;
 
 // Move the controller
 controller.Move(moveDirection * Time.deltaTime);

}

I have tried using

moveDirection = transform.LookAt(transform.position + Vector3(Camera.forward.x, 0, Camera.forward.z));

to make the character face the direction of the camera but no luck :(

Any help would be amazing!

Comment
Add comment · Show 2
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image DaveA · Mar 19, 2012 at 11:43 PM 0
Share

Is this script on the character or the camera?

avatar image Dakwamine · Mar 19, 2012 at 11:46 PM 0
Share

"no luck" == compiler error? What is the result of your script?

1 Reply

· Add your reply
  • Sort: 
avatar image
0

Answer by DaveA · Mar 19, 2012 at 11:44 PM

Assuming this script is on the character, try this:

transform.rotation = Camera.main.transform.rotation;

Comment
Add comment · Show 2 · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image Joevis · Mar 19, 2012 at 11:45 PM 0
Share

It's cool I sorted it :D

But thank you for the reply anyway :)

avatar image Lunas Lama · Aug 26, 2014 at 07:43 PM 0
Share

This doesn't work for me. I'm using the controlling script from the "roll a ball" tut.

 void FixedUpdate ()
 {

     float moveHorizontal = Input.GetAxis ("Horizontal");
     float moveVertical = Input.GetAxis ("Vertical");
     
     Vector3 movement = new Vector3 (moveHorizontal, 0.0f, moveVertical);
     
     rigidbody.AddForce (movement * speed * Time.deltaTime);

 }

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

6 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

Character snap to camera direction 0 Answers

Camera relative movement 0 Answers

Getting 3rd person to look in direction of camera when right mouse clicked 1 Answer

Move character in direction its facing 1 Answer

How to move object through the view direction of the mainCamera 1 Answer


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges