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Question by shaun lamminga · Oct 29, 2010 at 11:42 AM · rotationplatformer

90 degrees rotation and then back to 0 again after a 3 second delay

im very new to unity and ive gotten it to turn continuously... but i cant get it to stop at 90 degrees

Here is my code:

var right = true;

function Update () {

if (right)

{ rotation = 100.0; transform.Rotate (0,0,rotation * Time.deltaTime); }

}

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Answer by HolBol · Oct 29, 2010 at 11:53 AM

You could use the animation view instead and script using animation.Play()

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Answer by TheDemiurge · Oct 29, 2010 at 12:18 PM

use transform.eulerAngles or transform.localEulerAngles.

var resetDelay: float = 3.0; var lastResetTime: float; var idle: boolean;

function Update() { // assumes Z rotation was 0 to begin with if (idle) { var curTime: float = Time.time; if (curTime > lastResetTime + resetDelay) { lastResetTime = curTime; transform.eulerAngles.z = 0; idle = false; // comment this one out if you only want to reset once } else { transform.Rotate(0, 0, 100 * Time.deltaTime); if (transform.eulerAngles.z >= 90) idle = true; } }

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avatar image shaun lamminga · Oct 30, 2010 at 12:24 PM 0
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thanks ... it works i appreciate your help.

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