- Home /
iTween a few questions
Hi all,
Having great fun with iTween and Unity but am I bit stuck. I programtically generate my own path and use MoveTo("path"...) to follow it. The problem is how can I find the length (number of nodes I guess in the path) so I know when it has reached the end? (currently fixed array so plays until end of array reached). Also how can I apply a constant velocity to the object as it follows the path. Tried using "speed" but get strange results.
Any help appreciated
Comment
Your answer
Follow this Question
Related Questions
iTween - queued sequential series of FadeTo's 0 Answers
Using iTween.PutOnPath 1 Answer
Unity high speed collision detect 3 Answers
Applying physics on an object 0 Answers
itween imports into compile errors 1 Answer