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Question by ck791 · May 16, 2013 at 02:29 PM · editordelaynguiplaymode

Scene loading freeze when using NGUI

when I stop playing a my game in the unity editor (by clicking the play button or pressing ctrl+P) I have a delay of around 5 second before unity will respond. this is not too bad, but I also have this delay when I try to load a new scene in game (using Application.LoadLevel(0)). I think it has something to do with NGUI (which I am using) because if I deactivate the UI_Root gameobject before playing I don't get the delay.

I have tried: 1. using code to destroy the ui just before loading the next scene. 2. using yield WaitForEndOfFrame() before loading the next scene.

Any help please?

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avatar image TonyLi · May 16, 2013 at 03:45 PM 0
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I've noticed similar behavior with NGUI and LoadLevel() -- not when the game starts, but when loading subsequent levels. I haven't looked into it much yet, so I can't rule out a bug on my part. I'm just "me too"'ing this question because I'm interested in the answer also.

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