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Question by mercurymane · Oct 28, 2021 at 08:36 PM · lerplocalscale

How to Lerp localScale?

I'm trying to add a smooth transitioning from my initial player's height to crouching, but it's just snapping. I followed this tutorial: https://www.youtube.com/watch?v=MyVY-y_jK1I. Thanks in advance

Here's my crouch method:

     void Crouch()
     {
         elapsedTime += Time.deltaTime;
         float percentageComplete = elapsedTime / desiredDuration;
 
         if (Input.GetKeyDown(KeyCode.LeftAlt))
         {
             transform.localScale = Vector3.Lerp(playerHeight, crouchHeight, percentageComplete);
         }
         if (Input.GetKeyUp(KeyCode.LeftAlt))
         {
             transform.localScale = Vector3.Lerp(crouchHeight, playerHeight, percentageComplete);
         }
     }
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Answer by UnityPlum · Oct 28, 2021 at 09:20 PM

Hello! I would recommend giving us the full script. However, there are a few things I could see happening. First off, make sure that desiredDuration is a variable of type float and not int. Secondly, I would try making your Input.GetKeyDown to Input.GetKeyAnd clamp percentageComplete to 1 so do percentageComplete = Mathf.Clamp(percentageComplete, 0, 1). And for your unshifting, that will never smoothly do it. What you will have to do is have a coroutine.

Your coroutine would look like this.

 IEnumerator OnUncrouch() {
     float t = 0;
     float frac = 0;
     while (frac < 1) {
         t += Time.deltaTime;
         frac = t / desiredDuration;
         transform.localScale = Vector3.Lerp(crouchHeight, playerHeight, frac);
         yield return null;
     }
 }


And then in side of your Input.GetKeyUp(KeyCode.LeftAlt) put in

 IEnumerator coroutineVal = OnUncrouch();
 StartCoroutine(coroutineVal);

Hope this helps! (I have never gotten a upvote, would be much appreciated.)

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avatar image mercurymane · Oct 28, 2021 at 10:20 PM 0
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This worked perfectly! Thank you so much!

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