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Why is my SkinnedMeshRenderer giving AABB validity problems?
I'm assigning a SkinnedMeshRender at start() onto another gameobject. I'm then copying the boneweights, bind poses etc, then I run skinnedmeshrenderer.Shared_Mesh = sm_mesh; and I get these errors.
Two errors: encloseAABB->IsValid() UnityEngine.SkinnedMeshRenderer:set_sharedMesh(Mesh) SpringMaker:Start() (at Assets/Scripts/SpringMaker.cs:324)
m_AABB.IsValid() UnityEngine.SkinnedMeshRenderer:set_sharedMesh(Mesh) SpringMaker:Start() (at Assets/Scripts/SpringMaker.cs:324)
Any thoughts?
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