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Question by fanling3 · Feb 18, 2014 at 03:48 AM · dontdestroyonload

DontDestroyOnLoad not working in Unity 4.3

I just upgraded Unity3D from 4.1 to 4.3. I have a working project, and it doesnt work after the upgrade. The reason is a gameobject seems to be destroyed after I change the scene. Here is some codes:

 public class GameDataObject:Object {
     public string name;
 }
 
 public class GameMainScript:MonoBehaviour {
     public static GameMainScript mainScript;
     public GameDataObject gameDataObject;
 
     void Start() {
         gameSataObject = new GameDataObject();
         gameDataObject.name = "ABC";
         DontDestroyOnLoad(gameDataObject);
         Application.LoadLevel("NewScene");
     }
 }

In NewScene, I have a script:

 Debug.Log(GameMainScript.mainScript.gameDataObject.name);

It shows "ABC" in Unity 4.1, but now in Unity 4.3, it shows "".

Any idea? Thanks

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avatar image getyour411 · Feb 18, 2014 at 03:51 AM 0
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.game or .name on 10

avatar image fanling3 · Feb 18, 2014 at 03:59 AM 0
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sorry, should be my typo here, the original code is .name

avatar image getyour411 · Feb 18, 2014 at 04:34 AM 0
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I haven't used the Object baseClass directly or done much w/ statics, but - is the GameDataObject (top thing) destroyed on going to NewScene? If it's destroyed, the pointers from Game$$anonymous$$ainScript to gameDataObject might be too

avatar image fanling3 · Feb 18, 2014 at 05:34 AM 0
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It seems the problem comes from gameDataObject, I immediately Debug.Log(gameDataObject) after gameDataObject = new GameDataObject();, it shows null, any idea?

avatar image fanling3 · Feb 18, 2014 at 07:09 AM 0
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oh wait, Debug.Log(gameDataObject.name); shows "ABC" before LoadLevel, but shows "" after LoadLevel, I guess it's still related to DontDestroyOnLoad. But why? It works in Unity 4.1 and Unity 3 before

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Answer by fanling3 · Feb 18, 2014 at 07:57 AM

Finally I made it works by changing

 gameDataObject = new GameDataObject();

into

 gameDataObject = ScriptableObject.CreateInstance<GameDataObject>();
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