Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 13 Next capture
2021 2022 2023
1 capture
13 Jun 22 - 13 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by Essential · May 16, 2013 at 04:13 AM · gameobjectarraynullreferenceexception

Don't see the cause of this NullReferenceException...

When I try to assign the instantiated object to batReferences[0].enemy in the array, it throws: NullReferenceException: Object reference not set to an instance of an object. Can anyone tell me why? It's nothing to do with the instantiated object not existing, I can try assigning any gameObject to the array and it throws the same error…

 var batPrefab : GameObject;
 private var batReferences : EnemyClass[];
 
 class EnemyClass
 {
     var enemy : GameObject;
     var material : Material;
     var batScript : BatScript;
     var activated : boolean;
 }
 
 function Start ()
 {
     // Instantiate enemy
     batReferences = new EnemyClass[3];
     var newEnemy = Instantiate( batPrefab );
     batReferences[0].enemy = newEnemy;    // NullReferenceException
 }
Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

1 Reply

· Add your reply
  • Sort: 
avatar image
1
Best Answer

Answer by robertbu · May 16, 2013 at 04:52 AM

You've created an empty array, but you've not created and initialized all the EnemyClass instances for the elements in the array. All you have is an array of null references. You need to add some array initialization:

 for (var i = 0; i < batReferences.Length; i++) 
     batReferences[i] = new EnemyClass();
Comment
Add comment · Show 4 · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image Essential · May 16, 2013 at 05:01 AM 0
Share

So saying var array = new EnemyClass[1]; is not the same as saying array[0] = new EnemyClass();? Even though var array = new GameObject[1]; does work straight out of the box? =S

avatar image Essential · May 16, 2013 at 05:08 AM 0
Share

I guess it's just different when using Classes. Initializing each array item individually seems to do the trick though!

avatar image sparkzbarca · May 18, 2013 at 02:46 AM 1
Share

objects are initialzed to there default value.

the default value of a reference type is null.

basically EnemyClass is a GameObject. thats a reference object.

Pretty much only the built in types (int, char, bool) have a default value that isn't null. Thats because objects of that type are not allowed to be equal to null. Therefore they initialize to non null.

Objects of a reference type (classes ) initialize to null. That is done by the compiler in accordance with the language specifications.

avatar image Essential · May 20, 2013 at 06:41 PM 0
Share

Ahh… thanks for the explanation @sparkzbarca :)

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

14 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

Making 'table' (2D built-in array) of GameObjects giving "NullReferenceException:" error 1 Answer

Resources.LoadAll(); GameObject[] Array 1 Answer

NullReferenceException error in an array of objects 0 Answers

Save Multiple GameObject with XML 1 Answer

Radio button like toggle behaviour on gameobjects 1 Answer


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges