Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 13 Next capture
2021 2022 2023
1 capture
13 Jun 22 - 13 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by lemiwinks · Sep 29, 2013 at 11:15 PM · scaledistancelocal axis

spawned object wont change scale?

hey guys, im trying to spawn an object that continues to scale on one axis to match a distance between 2 points. now i know the calculation of the distance works fine as ive found out with debug. my issue is when the object spawns it does have the right value on the x axis, however as the distance gets larger the spawned object stays the same, what i want is the object to get larger every frame as the distance gets larger. also a 2nd issue is the object is pawning with values of 0 on both y and z axis, where i needed them on at least a scale of 1, i cant figure out why =S

here is the small bit of code (lines 194 to 203) which is my update section

 void Update()
     {
         Debug.Log (dragDistance);
         Vector3 temp = ArrowPrefab.transform.localScale;
         
         temp.z = dragDistance;
         
         ArrowPrefab.transform.localScale = temp;
         
     }

full code can be seen here>>> http://codeviewer.org/view/code:36f5

any help would be great. thankyou

Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

1 Reply

· Add your reply
  • Sort: 
avatar image
0

Answer by Visual Programmer · Sep 30, 2013 at 12:05 AM

Convert this to C# and I think this will be what you need. You'll want to make sure the object is rotated in the right direction and that maxScale is the distance/2 of what you need. you can set scale to whatever you want the change rate of the objects' scale to be. And don't forget to scale the correct axis.

 var upScale:float = 0.5;
 var scale:float = 1.0;
 var maxScale:float = 20.0;
 private var scaling:Vector3 = Vector3(1, 1, 1);
 
 function Update(){
     if(scale < maxScale){
         scale += upScale * Time.deltaTime;
         scaling.y = scale;
     }
     
     this.transform.localScale = scaling;
 }
 
Comment
Add comment · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

15 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

Unrealistic size of sun, viewed from earth 2 Answers

Position-dependent lens flare scale? 3 Answers

Object scale based on distance? (Say, a spring.) 1 Answer

How to scale a object with distance from the center of the canvas? 1 Answer

Fixed distance between objects? 2 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges