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Sculptris for Character Creation
I've Googled this and looked in the forums and answers sections, but I can't seem to find the answer I'm looking for.
I'm trying to see if Sculptris is a good option for character creation to port over into Unity. I was going to use Blender but I feel the learning curve for Sculptris is significantly lower.
I know I will eventually have to port the model over to a 3D program to wire it for animation, but I'm really just looking for something that can create characters really fast.
I've also heard of Mixamo from a YouTube video as an option to rig a character model. Would this be a good option to use on a Sculptris model?
Answer by Chronos-L · May 16, 2013 at 02:48 AM
I'm trying to see if Sculptris is a good option for character creation to port over into Unity
Sculptris is used for sculpting. A sculpted model usually have high poly count and high poly count doesn't go well with game-making.
I know I will eventually have to port the model over to a 3D program to wire it for animation, but I'm really just looking for something that can create characters really fast.
The fastest possible way to create character is to modify it from existing ones and use some automated/semi-automated rigging tool. Another option is to use game-ready character (these usually come with a price-tag).
You can use Sculptris to create your character, but you need to import the sculpture into a 3D modelling software, for example Blender, to retopo the sculpture into a low-poly model. You can then use the low-poly model for animation, texturing and game-making.
Would Maximo be a good option to use on a Sculptris model?
I see no reason why it would not work on sculptris model, but you are doing this for a game, not an animation. So it is not a viable option for you.
Answer by crackyourspeakers · May 05, 2018 at 05:28 AM
Whats the point in sculptris is you cant use it to create characters for a game, sounds stupid to me.
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