Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 13 Next capture
2021 2022 2023
1 capture
13 Jun 22 - 13 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by Edged · Jun 24, 2014 at 11:31 AM · androidpluginjava

Android plugin breaks when using receiver.

Hi, I'm trying to make a broadcast receiver to get data from my other application. The broadcast receiver was done in Java and works fine, when working just on Java. I made some dummy functions in it, to test that Unity can access the class and it can. Basically, whenever my sender sends the first message, the receiver crashes. My guess is that the problem is within the manifest, since I don't know Unity and Android too well. Here is the code snippet for the receiver manifest:

  <receiver android:name="com.example.testing" >
         <intent-filter>
                 <action android:name="com.example.testing" ></action>
         </intent-filter>
  </receiver>

When I run it on my Android device, it gives me java.lang.RuntimeException: Unable to instantiate receiver "com.example.testing" on path DexPathList [[zip file "/data/apps/com.example.testing-2.apk"], nativeLibraryDirectories... From what I understand the receiver android:name attribute is incorrect because when I change it, the error changes for the class I'm looking for. My class for the receiver in java is called MyReceiver, but that doesn't work either. Thank you for your help.

Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

1 Reply

· Add your reply
  • Sort: 
avatar image
0

Answer by Edged · Jun 25, 2014 at 10:43 AM

In case anyone wonders, the problem was because my receiver was in default package, and the manifest has to point at the class, but if you are in default package and you write "MyReceiver" it still, for some reason thinks you are writing ".MyReceiver". Solution: put MyReceiver in some package, then access it through "smth.MyReceiver". Strangely, Eclipse manifest does not throw such errors. Possibly a Unity bug?

Comment
Add comment · Show 1 · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image meat5000 ♦ · Jun 25, 2014 at 11:07 AM 0
Share

I'm sure you already know this, but Google docs state that data can be freely accessed between AP$$anonymous$$s that are signed with the same key.

Just seemed like a good piece of info to drop here.

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

2 People are following this question.

avatar image avatar image

Related Questions

Calling static jar function from Unity3D 0 Answers

How to use Android Api in Unity 1 Answer

No OpenGL Context in Unity above 2017.1.2f1 0 Answers

Using AndroidJavaClass in a java Unity3d plugin 0 Answers

Unity 3.5 Anroid problem 1 Answer


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges