Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 13 Next capture
2021 2022 2023
1 capture
13 Jun 22 - 13 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by Felipetnh · Aug 13, 2012 at 11:11 PM · inspectorassign

Assigning texture through Inspector will automatically load them?

Hi.

My problem may be easy to solve.

I have 4 big textures that I need to show. They are exactly the same, but in different languages.

My problem is that I was trying to have only 1 variable for all the textures. And when the player change the language, I would load the new texture into the variable.

I am doing like this: instructionsTexture = Resources.Load("text-instructions");

But sometimes (in the device) all I get when changing the language is a black texture. I don't know what seems to be the problem.

What should I do?

Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

2 Replies

· Add your reply
  • Sort: 
avatar image
0

Answer by Felipetnh · Aug 14, 2012 at 12:02 AM

Yes, I did.

=/

Comment
Add comment · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image
0

Answer by Felipetnh · Aug 14, 2012 at 12:16 AM

 scrollPosition =
 GUI.BeginScrollView(
  Rect (scrollX,scrollY,larguraScroll,alturaScroll), // posicao
  scrollPosition, // scroll
  Rect (0, 0, larguraScroll-guiSkin.verticalScrollbar.fixedWidth-1, alturaTextGoals) // content
 );
 
  GUI.DrawTexture(
  Rect(
  0,
  0,
  larguraTextGoals,
  alturaTextGoals
  ),
  tex,
  ScaleMode.StretchToFill
  );
 
 // End the scroll view that we began above.
 GUI.EndScrollView ();
Comment
Add comment · Show 6 · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image OperationDogBird · Aug 14, 2012 at 12:19 AM 0
Share

Unless you dont set myTexture to whichever texture, im at a loss. Sorry couldnt help anymore.

avatar image OperationDogBird · Aug 14, 2012 at 12:28 AM 0
Share

Try changing the import setting to 1024, hit apply, and test..last thing i can think of.

avatar image Felipetnh · Aug 14, 2012 at 12:30 AM 0
Share

That works, as I think I said it before. But I can't do that, because of its resolution, I need it in the real resolution for iPad3.

avatar image OperationDogBird · Aug 14, 2012 at 01:07 AM 0
Share

Try switching the format from TrueColor to Compressed and see if that works.

avatar image Felipetnh · Aug 14, 2012 at 01:09 AM 0
Share

It probably will. But if my textures are compressed I can't read a thing that they say...

Show more comments

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

8 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

Help Me with my gun! 1 Answer

Inspector Assigning VS Script Find and Get ?? (efficiency) 2 Answers

HELP! is this a Bug in the game engine? 1 Answer

Accessing a function within a script assinged in inspector. 3 Answers

Console telling me to assign something which is already assigned 1 Answer


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges