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Question by Mmarzex · Sep 25, 2013 at 04:50 AM · c#prefab

Is there a way to set components in a prefab before it is Instantiated?

I have a prefab that is essentially items and they are Instantiated randomly at different points, or at least that is what I want. Objects in my prefab depend on certain things like a text object and other things, is there a way to have them set before I Instantiate them?

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avatar image CoalCzar · Sep 25, 2013 at 04:52 AM 0
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What do you mean by "Objects in my prefab depend on certain things like a text object and other things."?

avatar image Mmarzex · Sep 25, 2013 at 05:35 AM 0
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I think I figured out my problem. I was meaning that I have a public variable on an object in my prefab for another object that has to be there when I instantiate a prefab in my script. I just manually add the values to the variables that I need when they are needed.

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