- Home /
Question by
ina · May 02, 2011 at 07:47 PM ·
meshlinerendererprocedurallinecrosssection
LineRenderer with nontrivial radius?
Is it possible to specify a radius (small cross section) for a 3d line via LineRenderer? If not, what would be a better way to create a line with a radius?
Comment
Answer by Jean-Fabre · May 02, 2011 at 07:49 PM
Vectrosity does not seem to generate normals with its lines. I have no difficulty drawing lines with lineRenderer, but the render does not look 3d. "Shader wants normals, but the mesh Line doesn't have them" occurs when I apply a material with normals
Your answer
Follow this Question
Related Questions
Generate a mesh around a LineRenderer 2 Answers
Create Image on ground. 1 Answer
Cross section of a mesh for Unity 3.3 1 Answer
Converting a freeform line into a LOFTED 3d geometry during RUNTIME 2 Answers