- Home /
Simple Maya/Unity question. How do I flip a cube inside out to make a room?
Okay, so I want a flipped inside out cube (so you can see into it from the outside, but not out of it from the inside). In maya, I have tried changing the rendering stats of the faces (double sided off and opposite on), this works great in maya, exactly what I want. But when I export it to unity, it just appears as a cube. Please help. :)
Answer by h0stis · Dec 12, 2012 at 11:50 AM
You should select the faces of the cube and then in the polygone menu select "normals > reverse" and then export the cube to Unity. Google "reverse normals in maya" for more information.
Hey, thanks a lot! I did however manage to figure it out before you answered! But thanks anyway!
Your answer
Follow this Question
Related Questions
Multiple Cars not working 1 Answer
Android with Mac unity remote 4 Answers
A little help? 1 Answer
Animation and Colliding failure 0 Answers
A node in a childnode? 1 Answer