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Question by aclee · Jul 26, 2014 at 07:25 PM · javascripterrortouch

Exception error

i am trying to create a script for detecting when a player touches the screen in cartian positions on android but when i touch one of the zones i get UnityException: Index out of bounds. help please

 function Update(){
     if (Input.touchCount == 1){
         var touchOne = Input.GetTouch(1);
         //LEFT
         if(touchOne.position.x > 130 && touchOne.position.x < 180 && touchOne.position.y > 625 && touchOne.position.y < 675){
             print("LEFT");
         }
         //RIGHT
         if(touchOne.position.x > 230 && touchOne.position.x < 280 && touchOne.position.y > 625 && touchOne.position.y < 675){
             print("RIGHT");
         }
         //UP
         if(touchOne.position.x > 180 && touchOne.position.x < 230 && touchOne.position.y > 575 && touchOne.position.y < 625){
             print("UP");
         }
         //DOWN
         if(touchOne.position.x > 180 && touchOne.position.x < 230 && touchOne.position.y > 675 && touchOne.position.y < 725){
             print("DOWN");
         }
     }
 }
 
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Answer by Landern · Jul 26, 2014 at 07:27 PM

Input.GetTouch is zero based, so the first one is Input.GetTouch(0), Input.GetTouch(1) would refer to the second touch.

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avatar image aclee · Jul 26, 2014 at 07:38 PM 0
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I didn't understand, could you give an example?

avatar image Landern · Jul 26, 2014 at 07:42 PM 0
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i pretty much did, you are trying to access the wrong NU$$anonymous$$BER based off GetTouch method being zero based. You confirmed there was just 1 Touch with the line:

  if (Input.touchCount == 1){

but just after that you checked for the second touch by:

  var touchOne = Input.GetTouch(1);

it should be:

  var touchOne = Input.GetTouch(0);

because the first touch in the array/collection is actually access by 0. This is displayed in the documentation for Input.GetTouch and it's examples

avatar image aclee · Jul 27, 2014 at 06:59 PM 0
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know it's compiling but it's not printing anything

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