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Question by BoomBetStudios · Feb 17, 2013 at 06:12 PM · javascriptjavaladder

Ladder script not working?

Hi. Im trying to make a 2D game, which will have ladders- but its not working. There are no errors. But its not working Heres my script, which I put on character.

 var speed = 3.0;
 function OnCollisionEnter(Bam : Collision)
     {
     if(Bam.tag == "Ladder")
         {
         var controller : CharacterController = GetComponent(CharacterController); 
 
         var forward = transform.TransformDirection(Vector3.up);
         var curSpeed = speed * Input.GetAxis ("Vertical");
         controller.SimpleMove(forward * curSpeed);
         }
     }
 

I also set the Ladders tags to Ladder and their collidors to Trigger. Help? Sorry. Im new to unity-java

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avatar image paulaceccon · Feb 17, 2013 at 06:50 PM 0
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Did you put a Debug.Log just bellow the function, to check if it is been called?

avatar image BoomBetStudios · Feb 17, 2013 at 07:11 PM 0
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Ill try that

avatar image BoomBetStudios · Feb 17, 2013 at 07:13 PM 0
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I guess its never called. mm

avatar image BoomBetStudios · Feb 17, 2013 at 07:48 PM 0
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I changed the script to`var speed = 3.0;

 var speed = 3.0;
 function OnTriggerEnter(Bam:Collider){
     Debug.Log("Checking for ladder");
     if(Bam.Tag == "Ladder"){
         Debug.Log("Touching Ladder..");
         var controller : CharacterController = GetComponent(CharacterController); 
 
         var forward = transform.TransformDirection(Vector3.up);
         var curSpeed = speed * Input.GetAxis ("Jump");
         Debug.Log("Variables for movement made!");
         controller.Simple$$anonymous$$ove(forward * curSpeed);
         Debug.Log("$$anonymous$$oving Ready!");
         }
     }
 

Now im being spammed with Checking for Ladder- Yay! but It still doesnt detect a ladder and execute in the log here:

   if(Bam.Tag == "Ladder"){
         Debug.Log("Touching Ladder..");

Help?

avatar image Benproductions1 · Feb 18, 2013 at 03:31 AM 1
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Colliders don't have tags, GameObjects have tags, you have to do Bam.gameObject.tag or something like that :)

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