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Question by weinster · Jan 29, 2013 at 06:20 AM · c#animation

SmoothMoves C# Animation Problem

Hi,

I am new to unity (and coding in general) and have been having some issues with getting one of my animations to play. Here is a section of my code and I will explain what is happening after...

void Update () {

     CharacterController player = GetComponent < CharacterController > ();
 
     if (player.isGrounded)
     {
     velocity = new Vector3 ( Input.GetAxis ( "Horizontal" ),0,0);
         
     RunningConditionsAndAnimation();
     CrouchingConditionsAndAnimation();    
     }

     velocity.y -= gravity * Time.deltaTime;
     player.Move (velocity * Time.deltaTime);    

}

     void RunningConditionsAndAnimation ()
     {
         if (velocity.x > 0)
         {
             velocity.x = runSpeed;
             explorerAnimation.Play ( "Run" );    
             print ( "Run Right");
         }
         if (velocity.x < 0)
         {
             velocity.x = -runSpeed;
             explorerAnimation.Play ( "Run" );    
             print ("Run Left");
         }
     }
         

void CrouchingConditionsAndAnimation ()

{

         if (velocity.x == 0 && Input.GetAxis ( "Vertical" ) < 0)
         {
             explorerAnimation.Play ( "Crouch" );    
             print ("Crouch");
         }

}

If I press the down arrow, the console will print "Crouch" but my crouching animation will not play. Also, if I put any other line of code that is not an animation in CrouchingConditionsAndAnimations() it will work just find. I know there is nothing wrong with my crouch animation because if I replace "Run" with "Crouch" in RunningConditionsAndAnimations(), it plays. This is all based on the Walker Boy's Mario 2D tutorials so maybe I did something wrong turning the javascript into C#. I have spent some time looking for an answer online and have rewritten my code many times but I cannot get it to work. Any help would be appreciated.

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avatar image Ben-Stoneman ♦♦ · Jan 29, 2013 at 05:22 PM 0
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I'm not sure what explorerAnimation.Play is and I could not find it in the documentation anywhere, however you could try Animation.play

http://docs.unity3d.com/Documentation/ScriptReference/Animation.Play.html

avatar image weinster · Jan 29, 2013 at 05:45 PM 0
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Hi Ben,

Thanks for pointing that out. What i should have included is that in my variables i have...

public BoneAnimation explorerAnimation;

So, explorerAnimation.Play is the same as animation.Play. I still cannot figure out the problem. It is as if the animation wants to play but something is preventing it.

avatar image Ben-Stoneman ♦♦ · Jan 30, 2013 at 11:42 AM 0
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Why not add the animation component to the object and call the animation from the script attached to the object?

Why call them from another script?

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